Devpip games

The Last Ship, Probably

The war is lost. Keep flying.

A vertical roguelite shooter built in Godot 4 for a weekend game jam. Keep a damaged modular warship alive through branching routes, hard choices, upgrades, bosses, and increasingly hostile loops.

Playable build

Take the last ship out for one more run.

Open standalone

Click inside the game before using keyboard controls. This build is designed for a keyboard and desktop-sized screen.

Flight controls

Everything needed to keep moving.

Move
WASD or arrow keys
Primary weapon
Hold Space
Secondary weapon
E
Choose upgrade
1, 2, 3, or click
Confirm / decline
1 or Enter / 2 or Esc
Pause / reference
Esc
Restart after loss
R

Mission brief

Survival is the objective. Escape is the argument.

Pick a route, recover scrap, reinforce the ship, and decide whether unfamiliar weapons are worth fitting before the next sector closes in. Bosses guard the way out, and every successful loop raises the stakes.

The Wreck Log is available from the title screen for a record of ships that did not make it home.