Devpip games
The Last Ship, Probably
The war is lost. Keep flying.
A vertical roguelite shooter built in Godot 4 for a weekend game jam. Keep a damaged modular warship alive through branching routes, hard choices, upgrades, bosses, and increasingly hostile loops.
Playable build
Take the last ship out for one more run.
Click inside the game before using keyboard controls. This build is designed for a keyboard and desktop-sized screen.
Flight controls
Everything needed to keep moving.
- Move
- WASD or arrow keys
- Primary weapon
- Hold Space
- Secondary weapon
- E
- Choose upgrade
- 1, 2, 3, or click
- Confirm / decline
- 1 or Enter / 2 or Esc
- Pause / reference
- Esc
- Restart after loss
- R
Mission brief
Survival is the objective. Escape is the argument.
Pick a route, recover scrap, reinforce the ship, and decide whether unfamiliar weapons are worth fitting before the next sector closes in. Bosses guard the way out, and every successful loop raises the stakes.
The Wreck Log is available from the title screen for a record of ships that did not make it home.